Project Slayers How to Become a Slayer in Slayers 2
Breathing training, Final Selection, and Hand Demon rewards explained step by step.
Becoming a Slayer is the default long-term fantasy for most Project Slayers beginners in Slayers 2. You stay human, unlock a breathing style near level 25, enter Final Selection near level 45, defeat the Hand Demon (~1300 HP), and claim the Slayer uniform, Kasugai crow, and ore. This page assumes you already cleared the Getting Started loop at Windy Peak. Refresh Controls and Combat before the exam, keep Codes handy for heals and Wen, and use Ores and Wen when you plan race resets later.
Why pick the Slayer path
The Slayer route teaches quest markers, weapon shops, trainer gates, and group instances without forcing negative reputation. You learn Nichirin-style combat, crow quests after graduation, and a clear identity inside the Corps fantasy. Demons offer a different kit, but many players master basics as Slayers first, then spend ore on a race reset if they want Blood Demon Arts later. Check the Tier List once you know whether you prefer balanced Water-like kits or aggressive Thunder-style kits.
Level 25: unlock breathing
Trainers will not teach you until you meet level and material checks. Typical asks include Wen fees plus Demon Horns and Beast Cores farmed from High Demons and Beast Born packs. Stock materials during the bear and demon loops so you are not stuck idle at 25. Climb to cliff or cave trainers when required — wall climb (CTRL) matters for Serpent and other elevated NPCs.
Complete every training task the NPC assigns: meditation timing, push-ups, boulder push or split drills, aim practice, parkour segments, and a trainee duel. Tasks can usually be retried individually. Bring a real katana; trainers expect sword combat, not fists. After you learn a style, spend the next levels raising mastery instead of sprinting straight to Final Selection undergeared.
Finding Final Selection
Final Selection sits on the far western side of the Slayers 2 map. Travel through familiar mid-game landmarks toward Mistfall Harbor, then continue to the Final Selection gate. The instance opens on a repeating timer (community reports cite hourly or two-hour windows depending on build — always read the live gate countdown). Arrive early with healing items because the run chains several NPC quests before the boss.
Past the starting hills you will also recognize routes near Butterfly Mansion as you learn the wider map. Use those landmarks for orientation, not as a skip code: Final Selection still expects the level gate and the timed entry.
Inside Final Selection
When the gate pulls your party in, talk to the entrance Sisters and follow the quest chain in order. Objectives rotate through gather tasks, demon culls, item recoveries, bandage deliveries, parkour, and civilian rescues. Each NPC unlocks the next; skipping markers only wastes time. Stay with teammates when packs swarm, but keep moving — the instance rewards completion speed as much as raw DPS.
Steve (or the final quest NPC in your build) assigns the Hand Demon. The boss sits near 1300 HP in current Slayers 2 reports. Bring gap closers, avoid standing still in slam range, and burn cooldowns when the group commits. After the kill, loot every chest that opens around the arena before you leave; cosmetics and pouches hide there in addition to the guaranteed graduation package.
Rewards and what to do next
Reporting back grants Mizunoto-style Slayer rank, the Slayer uniform, a Kasugai crow, and ore. The crow enables distance quests and messaging fantasy; the uniform marks your Corps identity; ore fuels shop resets and boosts described on the economy page. Spend your first ore carefully — race reset is powerful but erases the Slayer state you just earned if you flip too early.
Next goals: deepen breathing mastery, explore blacksmith routes for better katanas, and plan whether you remain Slayer forever or eventually sample the Demon path via Become a Demon. Browse Players for clan ideas and Wiki Links for official destinations. If a patch changes Hand Demon HP or gate timers, trust the in-game UI over older screenshots.
Part 1 note (legacy)\n\nOn original Project Slayers Part 1, Final Selection and Hand Demon rewards (uniform, crow, ore) still matter historically, and older guides often cite lower early gates around level 15 for some conversations. Slayers 2 raised the practical timeline: breathing near 25, selection near 45. Do not paste Part 1 level advice into a Slayers 2 plan without checking the live gate. For style picks after graduation, open the Breathing Styles Tier List.\n\n## Preparation checklist
- Finish Getting Started materials and own a reliable katana plus heals.
- Hit ~level 25, pay trainer costs, clear all breathing tasks.
- Level toward ~45 while practicing air and special combos.
- Travel to the Final Selection gate with inventory space and potions.
- Clear every NPC quest in order, then defeat the Hand Demon.
- Loot post-boss chests, claim Sisters rewards, bank your ore.
- Recheck Codes and economy tips before any reset purchase.
Slayers 2 will keep tuning trainer prices and exam pacing. The spine stays the same: materials, breathing, timed selection, Hand Demon, graduation rewards. Follow it once cleanly before optimizing for chest farms or rare drops.
Frequently Asked Questions
Quick answers to the most common questions.
What level do I need to become a Slayer in Slayers 2?
Breathing trainers generally open around level 25. Final Selection is the graduation exam near level 45 after you can clear the instance quests and Hand Demon.
What does the Hand Demon drop or unlock?
Defeating the Hand Demon finishes Final Selection. Sisters rewards include Slayer uniform, crow, and ore; arena chests can add extra cosmetics and pouches.
Do I need Demon Horns and Beast Cores?
Yes for most breathing trainers. Farm them from High Demons and Beast Born enemies before you hit the level gate so you are not blocked at 25.
Can I redo Final Selection later?
Race resets that spend ore can return you to a human state eligible for another exam. Read Ores and Wen before burning rare ore on loops.
Is Butterfly Mansion required for Final Selection?
Treat it as a map landmark on the wider journey past the starting hills. The hard requirements remain level, breathing readiness, and the timed Final Selection gate.